From tech beginners to a computer whiz, or noobs to try-hards, everyone can use Gamably to enhance their classroom
% increase in student performance
% increase in student performance compared to lecture
reward students for their efforts
give students access to data
adapt the app to your own needs
Adam started Gamably to give educators, administrators, or other leaders an opportunity to create their own worlds. Studies have shown the increased engagement that gamification can provide, so Gamably was created to allow creativity in the implementation of games into each different classroom. Gamably is a hub where you can store your game’s data, challenge students to do more, reward students for their work, and bring your personality into the space. Do you want to experience the Gamably difference? Try it now!
The students love earning points and redeeming them for prizes at our school store – it's a fantastic motivator. The game-like format makes learning fun and exciting, and we've seen a real boost in student participation since implementing the program. []As a school leader, I wholeheartedly recommend Gamably to any educator looking to inspire and motivate their students, and to have a great time doing it!
-Jared, Principal, Ohio
Gamably has been a game-changer for student engagement at our school! The students love earning points and redeeming them for prizes at our school store – it's a fantastic motivator. The game-like format makes learning fun and exciting, and we've seen a real boost in student participation since implementing the program. []As a school leader, I wholeheartedly recommend Gamably to any educator looking to inspire and motivate their students, and to have a great time doing it!
-Jared, Principal, Ohio
Thanks to Gamably, there is never a wasted moment in my middle school Science classroom! Students enjoy the freedom to choose challenges that are interesting, rewards that are meaningful, and healthy competition with their classmates. Whether it’s providing remediation, extra practice, or enrichment activities, I can meet the needs of every student through this exciting and engaging platform.
-Jill, Middle School Science, Illinois
The thing I love about Gamably is that the possibilities are endless! By creating customized challenges for extra work, progress benchmarks, and anything else we want to focus on, students earn coins that they redeem for rewards. The rewards we use include things for fun but also necessities. Students can use coins to buy a pencil or charge their computer. [] Our students feel motivated to do so much more because they can customize their own reward experience. I can't imagine going back to before I used Gamably.
-Jenny, ELA & Social Studies Teacher, Ohio
[Gamably] makes learning fun and interactive, and my students are more motivated than ever. In my 4th and 5th grade computer science class, the leaderboards, achievement badges, and secret codes keep kids excited and engaged. The interactive quests and challenges make lessons feel like an adventure, and the immediate feedback helps them stay on track and keep pushing forward. []Finally, a gamification app made for teachers, by teachers. It’s perfect for making learning more fun and engaging!.
-Matt, Computer Science Teacher, Illinois
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